//==============================================================================
// Reginleif_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Aurora
{
   techLogic none/Aurora Borealis
   set hotspot
   {
      version
      {
         Visualparticle Special N Valkyrie Favor
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle special n valkyrie favor rainbow
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define HealGlow
{
   set hotspot
   {
      version
      {
         Visualparticle scenario N Reginleif HealGlow
      }
   }
}

//==============================================================================
define HealRing
{
   set hotspot
   {
      version
      {
         Visualparticle scenario N Reginleif HealRing
      }
   }
}


//==============================================================================

anim Idle
{
   SetSelector
   {
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_idleA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
						Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_CarryIdleA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
						Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
					}
				}
			}
		}
	}
}

//==============================================================================

anim Bored
{
   SetSelector
   {
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_boredA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
						Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
					}
					version
					{
						Visual Scenario N Reginleif_boredB
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
						Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_CarryBoredA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
						Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
					}
				}
			}
		}
	}
}


//==============================================================================

// GTS: This hero uses a ranged attack //

anim Rangedattack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
				Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
            //connect Leftforearm Sheild hotspot
            //connect Righthandtag Spear hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_deathA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
                                Connect TopOfHead Blood hotspot
				                Connect FRONTABDOMEN Aurora hotspot
            //connect Leftforearm Sheild hotspot
            //connect Righthandtag Spear hotspot
         }
      }
   }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_HealA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				Connect NECK HealRing hotspot
				Connect FACE HealGlow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_FlailA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
	    Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
                                Connect TopOfHead Blood hotspot
            //connect Leftforearm Sheild hotspot
            //connect Righthandtag Spear hotspot
         }
      }
   }
}
//==============================================================================
anim walk
{
   SetSelector
   {
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_walkA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
						Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
						tag FootstepLeft 0.30 true   
						tag FootstepRight 0.80 true
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_CarryA
                                                ReplaceTexture scenario n reginleif map/scenario n brynhillde map
						Connect FRONTABDOMEN heroglow hotspot
				                Connect FRONTABDOMEN Aurora hotspot
						tag FootstepLeft 0.30 true   
						tag FootstepRight 0.80 true

					}
				}
			}
		}
	}
}